Modpack Roadmap

CobbleMore

Transforming Cobbleverse into the ultimate competitive Pokémon experience

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Completed

  • Campaign system with 4 regions — Kanto, Johto, Hoenn, Sinnoh
  • Custom dimensions for each region + league dimensions
  • Badge progression system with zone gating
  • Legendary portal events with dedicated realm
  • Adventure mode enforcement in campaign dimensions
  • NPC dialogue system integration
  • Config system with hot-reload
  • Split config into 3 files — config, zones, legendary
  • Poll and feedback system with dialogue UI
  • Champion victory dialogues
  • Welcome dialogue for first-join players
  • Various bug fixes and stability improvements
  • /cobblemore version command for checking mod & datapack status
  • Minor admin quality-of-life improvements
  • Battle Arena Tournament System — single & double elimination, ready-up, live brackets, configurable rewards
  • Event System with dedicated dimension for community gatherings
  • League Blackout System — Cobblemon battle API detects E4 losses, resets runs, heals teams
  • Wild Area System — per-region biomes with curated Pokemon spawn pools
  • King Title Progression — defeat MelodicAlbuild to unlock the next region
  • 4 MelodicAlbuild boss trainer teams with unique strategies and Pokemon for every region
  • Pretty /badges display with hover text showing badge names & King status
  • Player inspect and region setspawn admin commands
  • Legendary realm overhaul — proper cleanup, force-spawning, entity clearing
  • Level cap raised to 250 for multi-region progression scaling
  • Starter Pokemon spawn rate rebalancing (up to 33x rarer)
  • Full Cobblemon + RCT API integration
  • Per-player level cap based on King progression — 100 base, 150/200/250 after each King defeat
  • XP gains blocked when Pokemon reaches the player's level cap
  • Rare Candy usage blocked at cap with informative message
  • Level-ups clamped to cap if XP would push past it
  • Updated outdated mods across the modpack
  • Rebalanced several Kanto gym leader teams for better difficulty curve
  • Rebalanced Lance in the Elite Four — remove some of the aggression that his team has
  • Unlocked the King Challenge — MelodicAlbuild awaits after Champion Blue
  • CobbleMonitor — version handshake on connect with allow list, warn list, and kick for incompatible versions
  • Fix some tick issues in everyday server gameplay
  • Various bug fixes and quality-of-life improvements

Up Next

In Designv3.0.0

Johto Expansion

Full Johto campaign — gym arenas, league rooms, wild areas, NPC placement, intro dialogues, and the Johto King Challenge.

In Designv3.1.0

World Border Expansion

Expand the world border to include new regions and content. Explore beyond the current limits and discover new adventures. (World Border from 15k to 50k)

In Design

Region Completion Rewards

Special items and Pokemon for completing all badges in a region — a reward for true completionists.

Planned

Player Titles

Earned titles displayed in chat based on achievements — King, Champion, Collector, and more. Show off what you've conquered.

Planned

Hall of Fame

Public record of first completions for each Champion and King. Browse the winning teams that took down the toughest challenges.

Planned

Hoenn Expansion

The Hoenn region campaign with gyms, league, wild areas, and escalating challenges.

Planned

Sinnoh Expansion

The Sinnoh region campaign — the final frontier of the current generation roadmap.